KNOWLEDGE BASE

Blend Modes

Blending is how a top layer mixes with the layer(s) below it in a stack of layers.

Normal

This is the standard blend mode, which uses the top layer alone. There is no color mixed with the layers beneath the top layer.

Disolve

in this mode random pixels are taken from the lop layer and the lower layer(s). If the opacity if top layer is greater than of the lower layer(s) most pixels will be taken form the top layer. Is it low, then more pixel of the lower layer(s) will be taken.

Multiply

In this blend mode, each pixel of the top layer is multiplied with the corresponding pixel of the lower layer. The opposite of Multiply is Screen. Example Black (0): 0 * 0 = 0 White (1): 1 * 1 = 1 Gray (0.5): 0.5 * 0.5 = 0.25 Multiplying will result in darker images. Alternatively, Curves or Levels can be used to get the same result.

Screen

In this mode the values of the pixels are inverted, multiplied and then inverted again. This will result in a brighter picture. Example Black (0): 1 - (1 - 0)(1 - 0) = 1 - 1 = 0 White (1) : 1 - (1 - 1)(1 - 1) = 1 - 0 = 1 Gray (0.5): 1 - (1 - 0.5)(1 - 0.5) = 1 - 0.25 = 0.75 Screen will result in brighter pictures.

Examples

In below examples three columns (0%, red and 100% black) are covered with a 50% gray rectangle to reveal the effect of common blend modes. Note that the effect of blend modes largely depend on the images that are blended together.
Normal
Multiply
Screen
Overlay
Hard Light
Soft Light
Luminosity
Color
Color Burn
Color Dodge
Enhance
KNOWLEDGE BASE

Blend Modes

Blending is how a top layer mixes with the layer(s) below it in a stack of layers.

Normal

This is the standard blend mode, which uses the top layer alone. There is no color mixed with the layers beneath the top layer.

Disolve

in this mode random pixels are taken from the lop layer and the lower layer(s). If the opacity if top layer is greater than of the lower layer(s) most pixels will be taken form the top layer. Is it low, then more pixel of the lower layer(s) will be taken.

Multiply

In this blend mode, each pixel of the top layer is multiplied with the corresponding pixel of the lower layer. The opposite of Multiply is Screen. Example Black (0): 0 * 0 = 0 White (1): 1 * 1 = 1 Gray (0.5): 0.5 * 0.5 = 0.25 Multiplying will result in darker images. Alternatively, Curves or Levels can be used to get the same result.

Screen

In this mode the values of the pixels are inverted, multiplied and then inverted again. This will result in a brighter picture. Example Black (0): 1 - (1 - 0)(1 - 0) = 1 - 1 = 0 White (1) : 1 - (1 - 1)(1 - 1) = 1 - 0 = 1 Gray (0.5): 1 - (1 - 0.5)(1 - 0.5) = 1 - 0.25 = 0.75 Screen will result in brighter pictures.

Examples

In below examples three columns (0%, red and 100% black) are covered with a 50% gray rectangle to reveal the effect of common blend modes. Note that the effect of blend modes largely depend on the images that are blended together.
Normal
Multiply
Screen
Overlay
Hard Light
Soft Light
Luminosity
Color
Color Burn
Color Dodge
Enhance
KNOWLEDGE BASE

Blend Modes

Blending is how a top layer mixes with the layer(s) below it in a stack of layers.

Normal

This is the standard blend mode, which uses the top layer alone. There is no color mixed with the layers beneath the top layer.

Disolve

in this mode random pixels are taken from the lop layer and the lower layer(s). If the opacity if top layer is greater than of the lower layer(s) most pixels will be taken form the top layer. Is it low, then more pixel of the lower layer(s) will be taken.

Multiply

In this blend mode, each pixel of the top layer is multiplied with the corresponding pixel of the lower layer. The opposite of Multiply is Screen. Example Black (0): 0 * 0 = 0 White (1): 1 * 1 = 1 Gray (0.5): 0.5 * 0.5 = 0.25 Multiplying will result in darker images. Alternatively, Curves or Levels can be used to get the same result.

Screen

In this mode the values of the pixels are inverted, multiplied and then inverted again. This will result in a brighter picture. Example Black (0): 1 - (1 - 0)(1 - 0) = 1 - 1 = 0 White (1) : 1 - (1 - 1)(1 - 1) = 1 - 0 = 1 Gray (0.5): 1 - (1 - 0.5)(1 - 0.5) = 1 - 0.25 = 0.75 Screen will result in brighter pictures.

Examples

In below examples three columns (0%, red and 100% black) are covered with a 50% gray rectangle to reveal the effect of common blend modes. Note that the effect of blend modes largely depend on the images that are blended together.
Normal Multiply Screen Overlay Hard Light Soft Light Luminosity Color Color Burn Color Dodge Enhance